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TagPro Checkered Teamtiles

Replace the yellow teamtiles by checkered Red and Blue tiles.

Instali tiun ĉi skripton?
Author's suggested script

You may also like TagPro Rolling Chat.

Instali tiun ĉi skripton
// ==UserScript==
// @name         TagPro Checkered Teamtiles
// @version      2.1
// @description  Replace the yellow teamtiles by checkered Red and Blue tiles.
// @author       Ko
// @include      http://tagpro-*.koalabeast.com:*
// @include      http://*.newcompte.fr:*
// @include      http://tangent.jukejuice.com:*
// @include      http://tagpro-*.koalabeast.com/game
// @include      http://*.newcompte.fr/game
// @include      http://tangent.jukejuice.com/game
// @supportURL   https://www.reddit.com/message/compose/?to=Wilcooo
// @license      MIT
// @namespace https://greasyfork.runtimutd.eu.org/users/152992
// ==/UserScript==

const blue_first = false;
// change this to true if you want the top-left tile to be blue

tagpro.ready(function(){

    var ctt_cached = false;

    var org_getTexture = tagpro.tiles.getTexture;

    tagpro.tiles.getTexture = function (tile_code, tile, spread) {
        if (tile_code != 23 || (PIXI.utils.TextureCache[tile_code] && ctt_cached) ) {
            return org_getTexture(tile_code, tile, spread);
        }else{
            var canvas = document.createElement("canvas");
            canvas.width = 40;
            canvas.height = 40;
            var context = canvas.getContext("2d"),
                source = tagpro.tiles.image,
                red_teamtile = tagpro.tiles[11],
                blue_teamtile = tagpro.tiles[12],
                red  = {x: red_teamtile.x  * 40, y: red_teamtile.y  * 40},
                blue = {x: blue_teamtile.x * 40, y: blue_teamtile.y * 40};
            context.drawImage(source, red.x,  red.y,  40, 40, 0  + blue_first*20, 0,  20 + blue_first*20, 20);
            context.drawImage(source, blue.x, blue.y, 40, 40, 20 - blue_first*20, 0,  40 - blue_first*20, 20);
            context.drawImage(source, blue.x, blue.y, 40, 40, 0  + blue_first*20, 20, 20 + blue_first*20, 40);
            context.drawImage(source, red.x,  red.y,  40, 40, 20 - blue_first*20, 20, 40 - blue_first*20, 40);
            PIXI.utils.TextureCache[tile_code] = PIXI.Texture.fromCanvas(canvas);
            ctt_cached = true;
            return PIXI.utils.TextureCache[tile_code];
        }
    };
});