OGame: Localization

OGame: stores localization data on the client

Verzia zo dňa 23.08.2014. Pozri najnovšiu verziu.

Tento skript by nemal byť nainštalovaný priamo. Je to knižnica pre ďalšie skripty, ktorú by mali používať cez meta príkaz // @require https://update.greasyfork.ip-ddns.com/scripts/4442/14611/OGame%3A%20Localization.js

// ==UserScript==
// @name OGame: Localization
// @namespace http://userscripts.org/users/36331
// @description OGame: stores localization data on the client
// @version 5.4
// @creator Black Cat
// @include http://*.ogame.gameforge.com/game/index.php?page=overview*
// ==/UserScript==

var strFunc = (function(){

	var ogTime = parseInt(document.querySelector("meta[name=ogame-timestamp]").getAttribute("content"));
	var xmlTime = parseInt(localStorage.getItem("localization.time") || "0");

	var language = document.querySelector("meta[name=ogame-language]").getAttribute("content");
	var xmlLang = localStorage.getItem("localization.language");
	if (language != xmlLang) {
		xmlTime = 0;
	}

	if (ogTime > xmlTime + 86400) {
		$.get(
			"/api/localization.xml?language="+language,
			function (xml) {
				var data = {};
				localStorage.setItem("localization.language", language);
				var loc = xml.childNodes[0];
				xmlTime = loc.getAttribute("timestamp");
				localStorage.setItem("localization.time", xmlTime);
				var parts = loc.childNodes;
				for (var i=0; i<parts.length; i++) {
					var tag = parts[i].tagName;
					data[tag] = {};
					var names = parts[i].childNodes;
					for (var j=0; j<names.length; j++) {
						var id = names[j].getAttribute("id");
						data[tag][id] = names[j].textContent;
					}
				}
				localStorage.setItem("localization.data", JSON.stringify(data));
			},
			"xml"
		);
	}
}).toString();

if (!document.getElementById("localization_script")) {
	var script = document.createElement("script");
	script.id = "localization_script";
	script.setAttribute("type","text/javascript");
	script.text = "(" + strFunc + ")();";
	document.body.appendChild(script);
}