您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds syntax highlighting to the Unity Documentation
// ==UserScript== // @name Unity Docs Syntax Hightligher // @namespace Violentmonkey Scripts // @version 1.0 // @author Hekky // @license MIT // @description Adds syntax highlighting to the Unity Documentation // // @match https://docs.unity3d.com/Manual/* // @match https://docs.unity3d.com/ScriptReference/* // @match https://docs.unity3d.com/*/Manual/* // @match https://docs.unity3d.com/*/ScriptReference/* // // @grant GM_getResourceText // @grant GM_addStyle // // @require https://unpkg.com/[email protected]/prism.js // // @require https://unpkg.com/[email protected]/components/prism-c.min.js // @require https://unpkg.com/[email protected]/components/prism-clike.min.js // @require https://unpkg.com/[email protected]/components/prism-csharp.min.js // @require https://unpkg.com/[email protected]/components/prism-hlsl.min.js // // @require https://unpkg.com/[email protected]/plugins/line-numbers/prism-line-numbers.min.js // @require https://unpkg.com/[email protected]/plugins/show-language/prism-show-language.min.js // // @resource PRISM_THEME https://unpkg.com/[email protected]/themes/prism-tomorrow.min.css // // @resource LINE_NUMS_THEME https://unpkg.com/[email protected]/plugins/line-numbers/prism-line-numbers.min.css // ==/UserScript== (function() { 'use strict'; GM_addStyle(GM_getResourceText("PRISM_THEME")); GM_addStyle(GM_getResourceText("LINE_NUMS_THEME")); }()); const CSHARP = 0; const HLSL = 1; var waitForGlobal = function(key, callback) { if (window[key]) { callback(); } else { setTimeout(function() { waitForGlobal(key, callback); }, 100); } }; function waitForLangLoad(lang, callback) { if (Prism.util.getLanguage(lang) != null) { callback(); } else { setTimeout(function() { waitForLangLoad(lang, callback); }, 100); } } function detectCodeLanguage(elem) { if (elem.classList.contains('codeExampleCS')) { return CSHARP; } if (elem.innerHTML.match(/CGPROGRAM|ENDCG|CGINCLUDE|#pragma|SubShader \"/g) != null) { return HLSL; } return CSHARP; } waitForGlobal("Prism", () => { waitForLangLoad("csharp", () => { waitForLangLoad("hlsl", () => { document.querySelectorAll('.content-wrap pre').forEach((el) => { el.innerHTML = el.innerHTML.replace(/\<br\>/g, '\n'); el.classList.add("line-numbers"); if (detectCodeLanguage(el) == CSHARP) { el.classList.add("language-csharp"); } else { el.classList.add("language-hlsl"); } if (el.firstChild.nodeName != 'CODE') { el.innerHTML = `<code>${el.innerHTML}</code>`; } }); }); }); });