您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Insta And MacroHat || OP MOD ! || Insta = R || MacroHat = TankGear: Z - BoosterHat: B!
// ==UserScript== // @name 🌟JS_Mod🌟 // @namespace - // @version 0.1 // @description Insta And MacroHat || OP MOD ! || Insta = R || MacroHat = TankGear: Z - BoosterHat: B! // @author 2k09__ // @license MIT // @match *://moomoo.io/* // @match *://sandbox.moomoo.io/* // @match *://dev.moomoo.io/* // @grant none // ==/UserScript== setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟JS🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟MOD🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟JS🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟MOD🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟JS🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟MOD🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟JS🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟MOD🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟JS🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟MOD🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟JS🌟'; }, 1000); setTimeout(() => { document.getElementById("gameName").innerHTML = '🌟MOD🌟'; }, 1000); setTimeout(() => { document.getElementById('loadingText').innerHTML = 'Reload.'; }, 1000); setTimeout(() => { document.getElementById('loadingText').innerHTML = 'Reload..'; }, 1000); setTimeout(() => { document.getElementById('loadingText').innerHTML = 'Reload...'; }, 1000); setTimeout(() => { document.getElementById('loadingText').innerHTML = 'Reload.'; }, 1000); setTimeout(() => { document.getElementById('loadingText').innerHTML = 'Reload..'; }, 1000); setTimeout(() => { document.getElementById('loadingText').innerHTML = 'Reload...'; }, 1000); document.getElementById("moomooio_728x90_home").Style.display = "none"; // Remove Sidney's Ads document.getElementById("Leaderboard").append = "🌟By 2k09__🌟"; setTimeout(() => { document.getElementById('DeathText').innerHTML = "Why Die : ("; }, 1000); setTimeout(() => { document.getElementById('DeathText').innerHTML = "🌟Revenge Now : )"; }, 1000); setTimeout(() => { document.getElementById('DeathText').innerHTML = "Why Die : ("; }, 1000); var ID_TankGear = 6; var ID_BoosterHat = 72; document.addEventListener('keydown', function (e) { switch(e.keycode) { case 6: StoreEquip(0); break; // "Shift" To Unequip case 32: StoreEquip(ID_TankGear); break; // "Z" To Wear TankGear case 86: StoreEquip(ID_BoosterHat); break; // "B" To Wear BoosterHat }; }) //key code for the diesired key(in this example, the 'r' key) let targetkey = 82; let e; let delay1; let delay2; let delay3; let delay4; let delay5; let delay6; let StoreEquip; let code; function Primary() { ID_Primary = e.keypress; let ID_Primary = 13; }; function Secundary() { ID_Secondary = e.keypress; let ID_Secondary = 27; }; let ID_SamuraiArmor = 6; let ID_TurretGear = 19; let ID_BullsHelmet = 52; //function to perform Actions with delay's function performActions() { //ACTION1 setTimeout(function() { StoreEquip(ID_BullsHelmet); setTimeout(() => { code.Atack(ID_Primary); }, 1000); // Delay after Action1 (In milliseconds) var delay1 = 150; // 2 Sceonds //ACTION2 setTimeout(function() { StoreEquip(ID_TurretGear); setTimeout(() => { code.Atack(ID_Secondary); }, 500); // Delay after Action2 (In milliseconds) var delay2 = 150; // 1 Sceonds //ACTION3 setTimeout(function() { StoreEquip(ID_SamuraiArmor); setTimeout(() => { code(ID_Primary); }, 500); // Delay after Action3 (In milliseconds) var delay3 = 160; // 1.5 Sceonds //ACTION4 setTimeout(function() { StoreEquip(ID_TurretGear); setTimeout(() => { code(ID_Secondary); }, 500); // Delay after Action4 (In milliseconds) var delay4 = 150; // 0.5 Sceonds //ACTION5 setTimeout(function() { StoreEquip(ID_TurretGear); setTimeout(() => { code(ID_Secondary); }, 500); // Delay after Action5 (In milliseconds) var delay5 = 150; // 0.8 Sceonds //ACTION6 setTimeout(function() { StoreEquip(ID_SamuraiArmor); setTimeout(() => { code(ID_Primary); }, 1500); // Delay after Action1 (In milliseconds) var delay6 = 160; // 3 Sceonds }, delay6); }, delay5); }, delay4); }, delay3); }, delay2); }, delay1); } //Event listener for key press document.addEventListener('keydown' , function(event) { if (event.keycode === targetkey) { performActions }; });