您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Reduce lag on Slither.io by adjusting settings
// ==UserScript== // @name Slither.io Lag Reducer // @namespace http://tampermonkey.net/ // @version 0.1 // @description Reduce lag on Slither.io by adjusting settings // @author You // @match http://slither.io // @grant none // ==/UserScript== (function() { 'use strict'; // Function to set game settings to reduce lag function reduceLag() { // Change game settings here to improve performance // Example: Reduce rendering quality window.gameSettings = { ...window.gameSettings, renderQuality: 'low' }; console.log('Lag reduction settings applied'); } // Apply lag reduction settings when the page is loaded window.addEventListener('load', reduceLag); // ==UserScript== // @name Slither.io Lag Reducer with FPS Display // @namespace http://tampermonkey.net/ // @version 0.2 // @description Reduce lag and display FPS on Slither.io // @author You // @match *://slither.io/* // @grant none // ==/UserScript== (function() { 'use strict'; // Create a GUI element to display FPS const fpsDisplay = document.createElement('div'); fpsDisplay.style.position = 'fixed'; fpsDisplay.style.top = '10px'; fpsDisplay.style.right = '10px'; fpsDisplay.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; fpsDisplay.style.color = 'white'; fpsDisplay.style.padding = '5px'; fpsDisplay.style.borderRadius = '5px'; fpsDisplay.style.fontSize = '14px'; fpsDisplay.style.zIndex = '1000'; document.body.appendChild(fpsDisplay); // Function to set game settings to reduce lag function reduceLag() { window.gameSettings = { ...window.gameSettings, renderQuality: 'low' }; console.log('Lag reduction settings applied'); } // Function to calculate and display FPS function updateFPS() { let lastTime = performance.now(); let frameCount = 0; function calculateFPS() { const now = performance.now(); frameCount++; if (now - lastTime >= 1000) { const fps = frameCount / ((now - lastTime) / 1000); fpsDisplay.textContent = `FPS: ${Math.round(fps)}`; frameCount = 0; lastTime = now; } requestAnimationFrame(calculateFPS); } requestAnimationFrame(calculateFPS); } // Apply lag reduction and start FPS display when the page is loaded window.addEventListener('load', () => { reduceLag(); updateFPS(); }); })(); })();