您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Hard to spam the spacebar to backboost? No worries this will fix that problem
// ==UserScript== // @name Bumpyball.io/Pucks.io Back Boosting(WASD) // @namespace https://greasyfork.runtimutd.eu.org/en/users/1462379-3lectr0n-nj // @version V1 // @description Hard to spam the spacebar to backboost? No worries this will fix that problem // @author 3lectr0N!nj@ // @match https://www.pucks.io/ // @match https://www.bumpyball.io/staging/ // @match https://www.bumpyball.io/ // @icon https://www.google.com/s2/favicons?sz=64&domain=pucks.io // @grant none // ==/UserScript== let bboost let t = 200 let key = "KeyS" function Space_down() { const event = new KeyboardEvent('keydown', { key: ' ', code: 'Space', which: 32, keyCode: 32, bubbles: true, cancelable: true }); document.dispatchEvent(event); } function Space_up() { const event = new KeyboardEvent('keyup', { key: ' ', code: 'Space', which: 32, keyCode: 32, bubbles: true, cancelable: true }); document.dispatchEvent(event); } const game = window.game = { b_boost(){ document.onkeydown = e => { if (e.code === key) { if (!bboost) { bboost = setInterval(() => { Space_down(); setTimeout(() => { Space_up(); }, t); }, t); } document.onkeyup = x => { if (x.code === key) { clearInterval(bboost); bboost = null; } }; } } } } WebSocket.prototype._send = WebSocket.prototype.send WebSocket.prototype.send = function(e){ const data = new Uint8Array(e) const d =data if(d[0]==8 && d[1]==1 && d[2]==18){ const encoder = new TextEncoder() const n = top.player_name.slice(12) const name = encoder.encode(n) const join = [8,1,18,name.length+37,10 ,name.length,...name,18,28, 65, 85, 51, 115, 49, 111, 120, 101, 86, 113, 79, 80, 74, 116, 56, 87, 114, 104, 52, 104, 69, 102, 52, 121, 102, 56, 57, 50, 24, 230, 6, 32, 14, 56, 1] game.ws = this this._send(new Uint8Array(join)) console.log(join) } if(!game.ws)game.ws = this if(!this.event){ this.event = true game.b_boost() } this._send(data) if (!game.ws || game.ws.readyState === WebSocket.CLOSED) { game.ws = this; this.addEventListener('close', e => { delete game.ws; return; clearInterval(bboost); bboost = null; } ); } }