此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.greasyfork.ip-ddns.com/scripts/538683/1605097/allie%20test.js
你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
(我已經安裝了使用者樣式管理器,讓我安裝!)
Tabs.Chat = {
tabOrder: 900,
tabLabel: 'Chat',
tabDisabled: false,
myDiv: null,
globalChatDiv: null,
allianceChatDiv: null,
inputDiv: null,
userListDiv: null,
currentChatType: 'global',
init: function(div) {
var t = Tabs.Chat;
t.myDiv = div;
t.createMainDiv();
t.hookGameChat();
t.updateUserList();
},
createMainDiv: function() {
var t = Tabs.Chat;
var m = '<DIV class=divHeader align=center>' + tx('CHAT') + '</div>';
m += '<div id="pbChatTabs" style="margin-bottom:10px;">';
m += '<button id="pbGlobalChatTab" class="tabActive">Global Chat</button>';
m += '<button id="pbAllianceChatTab">Alliance Chat</button>';
m += '</div>';
m += '<div id="pbChatRoom" style="display:flex; height:500px; border:1px solid #888;">';
m += '<div id="pbUserList" style="width:150px; border-right:1px solid #888; overflow-y:auto;"></div>';
m += '<div style="flex-grow:1; display:flex; flex-direction:column;">';
m += '<div id="pbGlobalChatContent" style="flex-grow:1; overflow-y:auto; padding:10px;"></div>';
m += '<div id="pbAllianceChatContent" style="flex-grow:1; overflow-y:auto; padding:10px; display:none;"></div>';
m += '<div id="pbChatInput" style="border-top:1px solid #888; padding:10px;"></div>';
m += '</div>';
m += '</div>';
t.myDiv.innerHTML = m;
t.globalChatDiv = ById('pbGlobalChatContent');
t.allianceChatDiv = ById('pbAllianceChatContent');
t.userListDiv = ById('pbUserList');
t.inputDiv = ById('pbChatInput');
ById('pbGlobalChatTab').addEventListener('click', function() { t.switchChatType('global'); });
ById('pbAllianceChatTab').addEventListener('click', function() { t.switchChatType('alliance'); });
t.cloneGameChatInput();
},
hookGameChat: function() {
var t = Tabs.Chat;
var gameChatContainer = document.querySelector('#mod_comm_list1');
var gameAllianceChatContainer = document.querySelector('#mod_comm_list2');
if (gameChatContainer && gameAllianceChatContainer) {
var observerGlobal = new MutationObserver(function(mutations) {
t.updateChat('global');
});
var observerAlliance = new MutationObserver(function(mutations) {
t.updateChat('alliance');
});
observerGlobal.observe(gameChatContainer, { childList: true, subtree: true });
observerAlliance.observe(gameAllianceChatContainer, { childList: true, subtree: true });
t.updateChat('global');
t.updateChat('alliance');
} else {
console.error('Could not find game chat containers');
}
},
updateChat: function(chatType) {
var t = Tabs.Chat;
var gameChatContainer = (chatType === 'global') ?
document.querySelector('#mod_comm_list1') :
document.querySelector('#mod_comm_list2');
var targetDiv = (chatType === 'global') ? t.globalChatDiv : t.allianceChatDiv;
if (gameChatContainer && targetDiv) {
targetDiv.innerHTML = gameChatContainer.innerHTML;
targetDiv.scrollTop = targetDiv.scrollHeight;
}
},
cloneGameChatInput: function() {
var t = Tabs.Chat;
var gameChatInput = document.querySelector('#mod_comm_input');
if (gameChatInput) {
var inputClone = gameChatInput.cloneNode(true);
t.inputDiv.appendChild(inputClone);
var chatTextArea = t.inputDiv.querySelector('textarea');
var sendButton = t.inputDiv.querySelector('button');
if (chatTextArea && sendButton) {
chatTextArea.style.width = '100%';
sendButton.style.width = '100%';
sendButton.style.marginTop = '5px';
chatTextArea.addEventListener('keypress', function(e) {
if (e.key === 'Enter' && !e.shiftKey) {
e.preventDefault();
t.sendChat();
}
});
sendButton.addEventListener('click', function() {
t.sendChat();
});
}
} else {
console.error('Could not find game chat input');
}
},
sendChat: function() {
var t = Tabs.Chat;
var chatTextArea = t.inputDiv.querySelector('textarea');
var originalChatTextArea = document.querySelector('#mod_comm_input textarea');
var originalSendButton = document.querySelector('#mod_comm_input button');
if (chatTextArea && originalChatTextArea && originalSendButton) {
var message = chatTextArea.value.trim();
if (message !== '') {
// First, make sure we're on the right chat tab in the game
var tabSelector = document.querySelector('#mod_comm_tabs');
if (tabSelector) {
// Find the correct tab based on our current chat type
var tabIndex = (t.currentChatType === 'global') ? 0 : 1;
// Try to select the tab in the game's interface
var tabToClick = document.querySelector('#mod_comm_tabs li:nth-child(' + (tabIndex + 1) + ')');
if (tabToClick) {
tabToClick.click();
// Give the game a moment to switch tabs
setTimeout(function() {
// Now set the message and send it
originalChatTextArea.value = message;
// Trigger input event to ensure the game recognizes the text
var inputEvent = new Event('input', { bubbles: true });
originalChatTextArea.dispatchEvent(inputEvent);
// Focus the textarea (some games require this)
originalChatTextArea.focus();
// Click the send button
originalSendButton.click();
// Clear our textarea
chatTextArea.value = '';
// Update our chat display after a short delay
setTimeout(function() {
t.updateChat(t.currentChatType);
}, 500);
}, 100);
} else {
// If we can't find the tab, try direct method
directSend();
}
} else {
// If there's no tab selector, try direct method
directSend();
}
// Direct send method as fallback
function directSend() {
originalChatTextArea.value = message;
// Trigger input event
var inputEvent = new Event('input', { bubbles: true });
originalChatTextArea.dispatchEvent(inputEvent);
originalChatTextArea.focus();
originalSendButton.click();
chatTextArea.value = '';
setTimeout(function() {
t.updateChat(t.currentChatType);
}, 500);
}
}
} else {
console.error('Could not find necessary elements to send chat');
}
},
switchChatType: function(chatType) {
var t = Tabs.Chat;
t.currentChatType = chatType;
if (chatType === 'global') {
t.globalChatDiv.style.display = 'block';
t.allianceChatDiv.style.display = 'none';
ById('pbGlobalChatTab').className = 'tabActive';
ById('pbAllianceChatTab').className = '';
} else {
t.globalChatDiv.style.display = 'none';
t.allianceChatDiv.style.display = 'block';
ById('pbGlobalChatTab').className = '';
ById('pbAllianceChatTab').className = 'tabActive';
}
},
updateUserList: function() {
var t = Tabs.Chat;
// This is a placeholder function. You'll need to implement the actual user list retrieval
// based on how your game manages online users.
var onlineUsers = ['User1', 'User2', 'User3']; // Replace with actual online users
var userListHTML = '<div class="divHeader">Online Users</div>';
onlineUsers.forEach(function(user) {
userListHTML += '<div class="chatUser">' + user + '</div>';
});
t.userListDiv.innerHTML = userListHTML;
// Update the user list periodically
setTimeout(t.updateUserList, 60000); // Update every minute
}
};